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Friday, July 21, 2017

Released for Pre-Order: Freeman's Choice

It's out... almost... kinda...

My first science fiction-fantasy blend.

Yay!


When Lorellan Cartwright finds buying back the woman he loves an impossible task, he promptly steals her away, but escaping from the criminally minded third duke of Aristoc and reaching a place of safety are two very different things. And stealing from the duke embroils Lorellan and Megan in the politics of crime lords, long forgotten races of fantasy, aliens and interstellar law enforcement. Can they escape the tangled webs woven by others and find refuge? Or will they join the ranks of those who tried before and failed?

Babes in London: Act Three, Scene 3D (Part 1: Final Battle Flashback—Set Up)


SCENE 3 – INVESTIGATING THE DISC

SCENE 3D – FINAL BATTLE

The ceremony is near. You know it. Tension thrums through the air. Tonight, all will be won or lost. Tonight, the Setites will try to call their lord back. Tonight, you must all stand together, or you will all perish, and the world might just perish with you.
Give the PCs a chance to ask a few short questions.

Where are we?

You are walking down what appears to be a hall leading to the chamber where the ceremony is to be held. It is wide enough to allow a single dragon to pass unhindered, or for six men to walk abreast of each other. The walls are unadorned, save for stone sconces set at regular intervals. The floor consists of sandstone blocks. You are not alone, but moving down the hall with a half dozen Setites, all heading towards where you expect the ceremony will take place.

Where are we going?

You are going to what you expect to be a large, round chamber, into which Set will be summoned. According the Seer’s vision, there is a large throne standing in the centre of the chamber. The corridor you are walking down is the main entrance, but there are two doorways at the end of the chamber that the Seer said were too well-warded for even her powers to breach without warning the Setites their meeting place had been discovered.

How are we dressed?

You are in your usual forms for travelling unseen amongst humans, although those of you in human form are dressed in long, dark robes which conceal your human weaponry, and appearance. You are not sure whether or not you will be asked to lower your cowls, but, at that point, you know you will be discovered and the battle will begin.

Is anyone else going to be helping us?

The Seer’s brood has promised to try and enlist the aid of at least one other brood, but has not sent word to confirm if you will be fighting alone, or fighting with friends.
If the PCs are ‘Friends of Kredak’ add: And Kredak will try to bring his brood. They are not friends of the Setites, as you well know.

Once you have satisfied as many of the PCs question as you are able, read, or paraphrase, the following:

There are about twenty Setites in the room when you arrive, and the set-up for the ceremony is both everything you expected and much, much worse. The chamber is, indeed, large and round, but the throne is set at the rear of the chamber, and that is when you start to wonder just how the seer could get it so very, very wrong, because, the centre of the chamber is where the step-like ledges leading from the door reach the lowest level, which is a large, circular space in the centre of which stands a large, ornately carved altar. And the altar isn’t empty, but holds a dragon trapped in human form—which is something you didn’t know the Setites could do: trap a dragon, and, worse, trap a dragon in an alternate form. The knowledge is like cold smoke seeping into your souls.
Allow the PCs to react. They can choose to start the battle now, or they can wait until the ceremony starts. The following information is available, should they ask:

How many cultists/Setites are in the room?

There are around 20 in the room.

Can I see anyone who appears more important the rest?

Not really. Everyone you see is dressed the same, and none of them appear to be approaching either the altar or the throne. If PCs choose to wait until someone they can identify as looking important, they are able to ask other questions about the room. If they have nothing more to ask, or once the locking bars have been put into place in the section titled What do I notice about the chamber?, go to The Ceremony Begins.

How big is the room?

The room is approximately 50 feet in diameter.

What do I notice about the chamber?

It is round. Its walls have buttresses spaced ten feet apart, which rise like great concrete ribs into a domed ceiling. Myriads of tiles pattern the walls, depicting scenes of Set’s victories, and his fall to taint. Strangely enough, you can see pictures of other dragons, both in the pictures of Set’s early life, and also in his descent into madness. The last few panels, however, look incomplete. One shows a group of Setites about to enter a shrouded wood, and the wood takes up the last three panels, with no more depictions of Set. Apart from the tiled murals on every wall, there are two  other doors leading into the chamber. The room is arranged like an amphitheatre, with broad ledges forming ‘steps’ down to the round open space at the bottom. This space starts at the half-way point in the chamber, and extends to the back, where a large throne made of a smoky-grey stone stands. In the centre of the open space in front of the throne stands a large altar made of the same grey stone, and on that altar lies a woman with long, red hair, whom your dragon selves recognise as another dragon trapped in human form. At this point, the doors around the chamber are closed and locking bars are lowered into place on each one. At this point go to The Ceremony Begins.

How are the Setites dressed?

As far as you can tell, the Setites are dressed exactly the same way you are, in robes concealing their everyday clothes. If they have nothing more to ask, or once the locking bars have been put into place in the section titled What do I notice about the chamber?, go to The Ceremony Begins.

What weapons are the Setites carrying?

You cannot see any weapons in clear view, but, judging from the bulges beneath the robes, some of the cultists are armed. It is difficult to say how long it will take them to get to their weapons once any fighting starts. That would depend on if they planned ahead well enough to have access points designed into their robes. If they have nothing more to ask, or once the locking bars have been put into place in the section titled What do I notice about the chamber?, go to The Ceremony Begins.

Do I recognise the dragon on the altar? or Can I tell what kind of dragon she is?

No, you are new to this area, and have not had time to become acquainted with the local brood. At this point, you could not even be sure she is a member of the local brood, or if she is a traveller like yourself—and, although you are sure she’s a dragon, you can’t see enough to be sure what kind of dragon she is.

NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.

Also, if you like this adventure and want to play it, please go buy the official rulebooks from somewhere where the original creators and publisher of the setting will be paid. I got mine from a Melbourne game store, but I’ve found PDF versions of the Player's Handbook and the Gamemaster's Handbook are now available from DriveThruFiction. If you enjoy their world, this is the best way to thank them.



Thursday, July 20, 2017

This Week's PokemonGo Medal

On Tuesday, I managed to advance one of the new PokemonGo medals - the Berry Master. This is most definitely not to be confused with a stair master, although exercise was had while earning it. With silver under my belt, I now have to do another 900 or so feedings to get to gold.

Tips on going for this medal?

Feed ALL the Pokemons. ALL OF THEM. As many as you have berries for. As many as the game allows.

And count your fingers. These things have no manners when it comes to berries.

Babes in London: Act Three, Scene 3C (Part 2: Museum Investigation—Aftermath)




SCENE 3 – INVESTIGATING THE DISC

AFTERMATH



When the battle is over, read, or paraphrase (especially if the professor is dead), the following:

“I think I need to sit down,” says a slightly croaky voice from somewhere nearby. Doctor McKay is standing to one side, looking at the space from where the steaming remnants of the beby have disappeared. She has the book tucked against her chest and the medallion and her mobile phone clenched tightly in one fist. She walks over to a chair and sits down, before taking a deep breath and looking up at you: “Do I want to know what this is all about?” she asks.

The PCs have a chance to tell someone outside their circle what is really going on. Let them decide what to say. If they confide in her, Angelina appears to take everything in her stride, but her research takes a decidedly mythic twist as she begins to secretly probe beyond the known ancient world in an attempt to find the mythic one. PCs can note this change if they are following her on social media.
If PCs decide not to let her in on the secret, she still begins her search for the truth, but takes longer to find it. She still tells the PCs what the book says about the Setites.
If Dr. McKay has died during the encounter, PCs have to explain her death. The injuries dealt by the beby direct suspicions away from the PCs. In this case, they are able to attempt to smuggle the book out (Air – Trickery TH2; people are very distracted by Dr. McKay’s death). If Dr. McKay does not die during the encounter, PCs can still try to smuggle the book out but the test is TH6. Dr. McKay may be a little distracted by the appearance and disappearance of the beby; but she is holding the book, and her hand never leaves it.
To cut a long story short, the professor and the book reveal the following information: The Cult of Set was a group of people dedicated to serving the god Set, and to bringing about his return to the world at large. In the mythology related to the symbol, the god Set was a renegade god because of his attempt to overthrow Osiris and claim Isis as his queen; he disappeared beneath the desert sands in an attempt to hide after his defeat at the hands of Horus. It proved to be a very effective tactic; Set was never seen again, although his followers do not believe he is dead, and hope he will return one day.
As PCs make their way out of the library, read or paraphrase the following:

You have just left the area Professor McKay calls an office, and are walking down the corridor, when the world ‘shimmers’. The overhead lights dim to nothing and you find yourselves making your way through a darkness lit only by lamps set in wall sconces. You are wearing cloaks and, for some reason, have pulled the cowl as far forward as you can so that your face is hidden by shadow. In your hand, you hold a small metal disk in case you are challenged.

GO TO ACT III SCENE 3D: FINAL BATTLE.

NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.

Also, if you like this adventure and want to play it, please go buy the official rulebooks from somewhere where the original creators and publisher of the setting will be paid. I got mine from a Melbourne game store, but I’ve found PDF versions of the Player's Handbook and the Gamemaster's Handbook are now available from DriveThruFiction. If you enjoy their world, this is the best way to thank them.




Wednesday, July 19, 2017

Babes in London: Act Three, Scene 3C (Part 1: Museum Investigation)


SCENE 3 – INVESTIGATING THE DISC

SCENE 3C – MUSEUM INVESTIGATION

Note: If PCs have already encountered the beby and gained information on the cult of Set, GMs may need to make some adjustments to the boxed text below. While no new information is gained, and the professor also has a copy of the book, the beby is still summoned to protect it. If PCs have already played Final Battle, that scene does not occur again.

It was surprisingly easy to gain an interview with Professor Angelina McKay. She was ‘between projects, you know’. Her office is warmly lit, and has butter-yellow walls, mostly concealed behind bookcases and display cabinets of curious artefacts.
“Come in!” she says, looking at you, even though it’s like she’s addressing half the museum. “You want something explained? Let me see if I can help you.”

Give the PCs time to explain what they want, then read, or paraphrase, the following when they show her the disc:

Holding the disc, the professor is surprisingly quiet. She turns it this way and that, before opening her drawer and taking out what looks like the sort of monocle jewellers use to have a closer look at gems. “Curious,” she murmurs. “I wonder where you came from.” Taking the monocle off and putting it to one side, she walks over to a series of shelves and takes down a particularly decrepit-looking tome. “This is the one,” she says, coming back to her desk. Silently, but with many glances at the disc, she turns pages until she reaches one that shows a drawing of the same symbol displayed on the disc. “Here,” she says, turning the book towards you.

At this point a successful Earth (Senses TH2) test allows PCs to notice the disc on the desk next to the book is glowing a strange reddish-orange. If successful, PCs are able to take one action before the following occurs:

Before you can do anything else, a light too bright to see through flares around the disc. It is followed by a thunderous roar shakes the book shelves and Angelina snatches up the book and takes two steps away from the desk, her face full of alarm.

Have players roll initiative, then read, or paraphrase the following:

When the light fades you find yourself staring at a creature that looks like some horrendous cross between a hippopotamus, crocodile and lion. Across the top of the creature you hear Angelina whisper: “Is that a beby?”

Any PC may make a Mental (Knowledge: Ancient Cultures or Mythology: Egypt) test (TH4) to recognize the creature as a ‘beby’, the creature that eats the hearts of those whose hearts fail when judged for entry into the Egyptian afterlife. A TH6 success reveals that the devouring god had animal counterparts in earlier mythic ages.
At this point, the beby that has been summoned to protect the disc, and prevent anyone from discovering the identity of the group behind it, attacks.

Battlescape: This room is quite large for an office, but it doubles as Angelina’s work and display space as well. It is about 30 feet long and 20 feet across and, as described before, is lined with book cases and display cases. There are also a few display cases scattered about the center of the room. PCs can draw the creature out of the room, and along several corridors, to the museum grounds if they wish, or they can fight it here. Fighting in this room is difficult because of the small size, and PCs suffer a -1 penalty. This penalty affects all actions, such as dodging, that rely on manoeuvrability for success.

NPC Reactions: The noise (and, possibly, sight) of the battle causes museum staff and patrons to hide from the beby and to call the London Metropolitan Police, one of whom calls LN7. LN7 does not arrive before the battle is over, and the beby has disappeared. Whether they are in time, or able, to note the PCs’ involvement is up to the GM.

Professor McKay: does her best to stay out of the way of the battle, and to not draw the attention of, or to distract the combatants. She does, however, film the battle with her mobile phone, and later posts a number of articles, comments, and video clips to her various social media sites. The beby notices her only if she tries to draw its attention, or if it must move through the space she is currently in during the battle, at which point it takes a quick swipe or bite at her. It will only focus on her if she is the most threatening thing facing it at the time.

Beby

Era: Mythic
Race: Supernatural Animal
APL: 4
Aspects: Fire 6 (4), Water 5 (4), Air 2, Earth 2
Initiative: 8
Health: km; <5 / 10+ / 15+ / 20+ / 25+ / 30+ / 35+
Size/Reach: 1 / 5 ft
Armor: 6
Taint: 10
Stride: 30 ft
Weapons:
—Bite: 18H
—Foreclaw (2): 8M
—Hindclaw (2): 12M (Grab ready requirement)
—Tail: 8M
Sequences: Ravager
Agg—F9/W6/A0/E2—Power + Power + L Foreclaw Strike + Power +R Foreclaw Strike
Skills: Athletics 9, Interaction 2, Melee 7, Stamina 7, Quickness 6, Senses 8, Stealth 4, Will 4
Edges: Action Junkie, Aggressive, Brutal, Daunting
Powers: Undeterred
Traits: Tainted
Tactics: The beby has only one mission: to destroy all those present when the description of the symbol on the disc was found. This includes Professor McKay, who is most grateful if PCs save her life. If successful, the PCs earn the reward Friend of Professor Angelina McKay.

NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.

Also, if you like this adventure and want to play it, please go buy the official rulebooks from somewhere where the original creators and publisher of the setting will be paid. I got mine from a Melbourne game store, but I’ve found PDF versions of the Player's Handbook and the Gamemaster's Handbook are now available from DriveThruFiction. If you enjoy their world, this is the best way to thank them.