Babes in London: Act Three Rewards

Adventure Points:

Scene 1a:

Nil

Scene 1b:

Defeating the Setites:

1 humanity OR heritage AP: depending on the method used in the battle.

Modern Reward: Friend of the Artist David Markovin: The PC has saved David Markovin from kidnap and possible death. The artist now feels he owes the PC a debt of gratitude. He is willing to either owe the PCs a favour until they are able to call it in (Mechanics: PC gains the Edge: Allies and is able to call on David Markovin, once per game session, in time of need); or paint the PC a picture depicting a scene of their choice in order to express his thanks (Mechanics: PC gains a rank 1 karmic item for his or her hoard, after a six-month wait for the artist to complete the piece.)

Modern Consequence: Enmity of the Setites: The PC has once again gotten in the way of a Setite goal; this time by interfering with the capture of the artist David Markovin and the retrieval of certain items from his house. Their description is being circulated to Setite cells with the instructions that any Setite encountering them is to, where practicable, seriously injure the PC and/or actively work to foil the PC’s apparent goals. Mechanics: Once per session, on a roll of 1 on a six-sided dice, the PC experiences some Setite-originated setback in their plans or actions OR is attacked by a Setite assassin in a scene set in modern times.

Scene 2

Modern Consequence: Friend of LN7: The PC is part of a group has so far proven useful to LN7 and who has agreed to further dealings with the group. The PC is now under LN7 investigation and surveillance and may request assistance in the area of research and or medical aid once per adventure module, or every two Acts.

Modern Consequence: Access to LN7’s Library Assistance: Because his group was willing to sell or donate Anika’s Book of Law and/or Leyila’s Book of Songs, the PC has been granted access to LN7’s library, however, when Agent Mark Ambersides said he was granting access to his organization’s library, he didn’t actually mean access to the library proper. What he meant was access to the services of a library assistant and a small cubicle in the library’s outer sanctum. When the PC wishes to find out any information, he enters the cubicle where he is greeted by a library assistant who asks him the nature of the topic or area he wishes to research. The assistant then asks him to wait while the books are found and brought to the cubicle for perusal. Books cannot leave the cubicle and permission to scan or photocopy is rarely granted, although PCs can take as many notes as they like. In this way LN7 controls the information to which the PCs are allowed access and controls the movement of the information in the general community.

Scene 3

Friend of the Gehenna Consortium: The PC is part of a group has so far proven useful to the Consortium and who has agreed to further dealings with the company. The PC is now under Gehenna Consortium investigation and surveillance and may request assistance in the area of research and or medical aid once per adventure module, or every two Acts.

Scene 4

4A: Library Investigation:

A total of 1 humanity AP for: finding the book.

1 humanity OR heritage AP (whichever is more appropriate): for defeating the guardian.

Friend of Sir Thomas Jamieson: The librarian, Sir Thomas Jamieson, feels he owes the PC a favour for saving his life. (Mechanics: PC gains the free edge: Allies (Sir Thomas Jamieson). Once per game session, the PC may ask Sir Thomas for assistance in researching some esoteric topic; this grants the PC a -2 to the TH of their research test.

4B: University Investigation:

A total of 1 humanity AP for: finding the archaeologist.

1 humanity OR heritage AP (whichever is more appropriate): for defeating the guardian.

Friend of Professor Kate Wyman: The archaeologist/anthropologist, Professor Kate Wyman, feels she owes the PCs a favour for saving her life. (Mechanics: PC gains the free edge: Allies (Professor Kate Wyman). Once per game session, the PC may ask the professor for assistance related to her field.) This grants the PCs a -2 to the TH of their research test.

4C: Museum Investigation:

A total of 1 humanity AP for: finding the book.

1 humanity OR heritage AP (whichever is more appropriate): for defeating the guardian.

Friend of Professor Angelina McKay: The archaeologist/anthropologist, Professor Angelina McKay, feels she owes the PCs a favour for saving her life. (Mechanics: PC gains the free edge: Allies (Professor Angelina McKay, Archaeologist/Anthropologist). Once per game session, the PC may ask the professor for assistance related to her field. This grants the PCs a -2 to the TH of their research test.

4D: Final Battle

A total of 1 heritage point: for defeating the servants of Set.

Karma = Base Air

Mythic Result with possible Modern Consequences: Enemy of Set: Because of their instrumental part in the downfall of the cult of Set, the PC has been marked as Set’s enemies. As a result any servant of Set encountering the PC in mythic times was obligated to attempt to kill them and destroy any endeavour on which the PC embarked. IF the PC’s draconic identity is discovered by modern Setites, and is communicated to the entity that is still Set, then all modern servants of Set will be given the PC’s identity and instructed to destroy the PC and their modern endeavours.

Mythic/Modern Reward: The PC has saved the dragon, Kelia’s, life, and earned her gratitude. The PC now possesses the title: Friend of Kelia, and gains an ally in both mythic and modern times (Mechanics: PCs gain the free Edge – Allies 2: Kelia, which can be upgraded (if PCs spend an additional 3 APs) to Allies 3: Kelia + 1 other member of Kredak’s Brood, OR if they spend an additional 7 APs, they can upgrade this edge to Edge – Allies 4: Kelia + 2 other members of Kelia’s Brood. This reflects the other interactions they have had with Kelia and her brood, over the ages.).

NOTE: This adventure is not sanctioned in any way, shape or form by Fantasy Flight. It is not an official product, and I am in no way affiliated with them or they with me. There is no relationship between us. This adventure is mine, for fun, and for you, because some of you asked me to finish it.

Also, if you like this adventure and want to play it, please go buy the official rulebooks from somewhere where the original creators and publisher of the setting will be paid. I got mine from a Melbourne game store, but I’ve found PDF versions of the Player's Handbook and the Gamemaster's Handbook are now available from DriveThruFiction. If you enjoy their world, this is the best way to thank them.



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